Monday 25th February 2019 (1-2pm) Todays lecture centered around stories within games that are tailored by how we play (e.g. Telltale's The Walking Dead and ZORK. It went into detail about the different methods of storytelling that can be used within the genre, and exactly how they become so addictive and immersive, by giiving the player the illusion of choice, and leaving the fate of the main character in the player's hands. As myself and my teammate are planning on doing a choose-your-own-narrative game for the basis of our Narrative Principles module, this came in extremely handy, already helping in the way that we have discussed a possible Levelling system within our own narrative, which effects which ending the proverbial player would get. Tuesday 26th February 2019 (1-2pm) Today was productive, if nothing else. I finished off my storyboards for the presentation, consulted again with my teammate to further solidify our plan, and then de...
Monday 18th February 2019 (1-2pm) Today's lecture was, personally, not very useful. It started by causing a panic attack in regards to where we currently are in the module, as it's been changed. I panicked solely on the fact that I am working in a group, and the brief has been changed to us working solo. After that our lecturer (who, in all fairness, had been ill the the previous week) tried to give us the creativity lecture again, before settling on a worldbuilding lecture, instead. Overall, not a very helpful session; look forward to next week's which will hopefully come in more useful. Tuesday 19th February 2019 (1-2pm) Today was simply a regrouping session between myself and Steffi. We collaborated, figured out where we were, and figured out what we needed to do in preparation for our presentation.