Monday 25th February 2019 (1-2pm)
Todays lecture centered around stories within games that are tailored by how we play (e.g. Telltale's The Walking Dead and ZORK.
It went into detail about the different methods of storytelling that can be used within the genre, and exactly how they become so addictive and immersive, by giiving the player the illusion of choice, and leaving the fate of the main character in the player's hands.
As myself and my teammate are planning on doing a choose-your-own-narrative game for the basis of our Narrative Principles module, this came in extremely handy, already helping in the way that we have discussed a possible Levelling system within our own narrative, which effects which ending the proverbial player would get.
Tuesday 26th February 2019 (1-2pm)
Today was productive, if nothing else. I finished off my storyboards for the presentation, consulted again with my teammate to further solidify our plan, and then designed my own piece of digital concept design for Malcorp's Logo; the big villainous company that will be in our game.
I found it a useful session, all in all; more productive than last week's, and I feel we are appropriately prepared for presenting next week to the class and tutor.
Storyboards:
I found it a useful session, all in all; more productive than last week's, and I feel we are appropriately prepared for presenting next week to the class and tutor.
Storyboards:




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