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Semester 2, Week 2

Monday 28th January 2019(2-3pm)

Today's lecture was all about where creativity comes from and how to haness it within our pojects. I learned that the creative process can be broken down into 5 steps which are:
  1. First Insght, where we recognise that we have to make something
  2. Preparation, where we try to produce the environment and get things set up
  3. Incubation, where we let the ideas stew in our brains to find our muse for them
  4. Illumination, where we get the 'eureka moment' and start to form proper ideas
  5. Verification, where we get feedback from peers and colleagues before the creation begins.
I am someone who finds creating, particularly in the case of writing / storytelling extremely difficult. My best work is done when I force myself to be creative, and I found some of today's content to be extremely useful in aiding my personal creative process.

I put into use the idea of not forcing ideas to come and thus losing interest and burning out midway through, and instead focused on anything but my Uni moduled all night, instead throwing myself into inspirational works that I know help me (video games such as Red Dead Redemption 2). Ironically enough, an idea came at 1:30am, which I immediately jotted down for another module.

Another piece of advice I took from this was to look outside of my given genre(s), That was why I decided to play Red Dead Redemption; as it was as far away from the Spy Genre as humanly possible, and I felt it helped a lot- so much so that I got inspiration for my own version of Raven's character design (below).


Tuesday 29th January 2019(2-3pm)
Today was spent blocking out what would be the plot structure of our screenplay, using a worksheet provided to us by our tutor, Helena.

It details everything within the story, with a 9-act structure, and room for characters, settings, and the theme of the piece, too. I filled this out while Steffi made final ammendments to our notes from last week, with us collaborating at the end to make sure both were in line with each other. The filled out sheet is below, along with the flow chart I made detailing exactly how each piece of our project is going to happen, and when, in the context of it being a video game and not a movie.



In addition to this, I decided to take advice from my Foundation Project tutor, Casto, and create a Pinterest account, within which I made two boards that hold inspiration for character design and environment design. These are as follows;

Costume Inspiration - https://pin.it/3gc5vn62clf4ub
Setting Inspiration - https://pin.it/jzk3zp5vbgtbiw

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