Monday 21st January 2019
(2pm-3pm)
Today, our narrative principles lecture was extremely basic, but nonetheless useful in regards to the grand scheme of this module. We will recieve a series of 12 lectures which are going to be delivered by Ian Sturrock and Kaye Elling, with the conttent being as follows:Week 2 - Story Outlines
Week 3 - Rough Storyboards
Week 4 - Presentation Preparation
Week 5 - Script Formatting
Week 6 - Presentation
Week 7 - Introduction to Treatments
Week 8 onwards - Group Work
Within the lectures and our practical sessions we will cover the basics of preparing to create a narrative, such as Flow Charts, Scripts, Points of Views, Character Story Arcs, Character Creation, and more.
I found this lecture extremely helpful, and am looking forward to the rest of my module, which entails us taking a known fairytale and flipping it's genre to something completely unrelated (this will be assigned at random in tomorrow's practical session).
Tuesday 22nd January 2019(1pm-3pm)
Today was our two-hour practical session, in which we were assigned both fairytale and the genre that we have to turn it into. Myself and my friend Steffi (Stephanie Hewitt) were given Sleeping Beauty to transition from it's stereotypical, traditional telling, and tasked with making it into a Spy game / movie screenplay.Myself and Steffi are both artists, so our first port of call was to base our piece around an aesthetic as opposed to the plot-points of the film. For some reason, this worked, and we settled immediately onto a Steampunk theme, for which we built our in-game world and plot around.
Instead of focusing on Aurora, our story centers around the original story's spy of sorts; Maleficent's Raven Spy, Diablo as he searches perilously for his lost childhood love (Aurora / Briar Rose), who's recently been found to have been hidden in a place called 'The Woods' since a brutal attack in her childhood where she ended up cursed.
As I previously said; Steffi and I are artists, so when we were given our brief, our brains immediately began to go into overdrive with different designs and aesthetics. That is why when the session was over, Steffi went home and drew up a concept for Raven's Character model, attached below:
The final thing we did in this session was to jot down our initial ideas into Microsoft Word. find these below.

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